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Have you noticed how most OpenGL Tutorial sites only talk about drawing and playing with triangles, quads and simple 3d objects (certainly not anything more complicated then cube) they draw using hard coded coordinates? That's not exactly they way to go to create an impressive 3d scene that actually looks like a cool 3D game. If spinning a colored triangle is not good enough for you then you've come to the right place. Most of my example are made in Visual Studio 2005 (C++). If you are a linux or mac user don't panic. I intentionally used glut framework since it's cross platform. This means you can easily compile these programs in linux with minimal changes (Yes you might need to remove #include <windows.h> but that's pretty much it I think :)) |
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Written by Administrator
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Thursday, 22 January 2009 12:16 |
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I've been pretty busy the last couple of months, with both school (exams) and work. I've recently started a software development company with a friend, and we had our first project. Despite the "financial crisis" we still had our hands full with a web development project, and worked on a tight dead-line. As a result I haven't been able to work on my real hobby: opengl :) Hopefully I will soon have more free time. Anyway I'd like to let you know that my new company, BitStar Solutions, is doing all sorts of custom software development (desktop, smart devices and web development) and IT Outsourcing in Romania. So if you are tired of spicy software development prices from Western Europe or the US, check out website and drop us an email or phone call: www.bitstarsolutions.com. You'd be suprised on how smooth offshore software development goes even if you only talk on the phone (or skype) and exchange emails. I was too :) |
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Last Updated ( Thursday, 22 January 2009 12:39 )
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