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Have you noticed how most OpenGL Tutorial sites only talk about drawing and playing with triangles, quads and simple 3d objects (certainly not anything more complicated then cube) they draw using hard coded coordinates? That's not exactly they way to go to create an impressive 3d scene that actually looks like a cool 3D game. If spinning a colored triangle is not good enough for you then you've come to the right place. Most of my example are made in Visual Studio 2005 (C++). If you are a linux or mac user don't panic. I intentionally used glut framework since it's cross platform. This means you can easily compile these programs in linux with minimal changes (Yes you might need to remove #include <windows.h> but that's pretty much it I think :)) News 05.05.2009 Unfortunately I won't have much time to update this site with new tutorials. Even though 3d graphics still remain my passion, my attention now goes to my newly founded software development company (just a small start-up really :)) named BitStar Solutions. It's mostly about .NET development, ecommerce, web and cloud applications. Not exactly opengl programming as I would have wanted, but it's something I am also very good at and can make an easy living out of it :) 07.03.2010 I'm sorry for the almost 3 weeks of downtime. My hosting provider AwardSpace had a serious crash, and they kept promising to get the server back up. They did that for a whole 3 weeks untill I gave up. I would sugest avoiding AwardSpace.
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